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HaggardHawks: 10 Useful Scrabble Words
src: localscrabble.files.wordpress.com

Scrabble is a word game in which two to four players earn points by placing a single lettered tile on a board divided into 15 grid squares. Tiles should form words that, in cross mode, are read from left to right in rows or down in columns, and are defined in a standard dictionary or lexicon.

The name is a trademark of Hasbro, Inc. in the United States and Canada; outside these two countries is the Mattel trademark. The game is sold in 121 countries and is available in 29 languages; about 150 million sets have been sold worldwide and roughly one third of Americans and half of UK homes have a set of Scrabble. There are about 4,000 Scrabble clubs around the world.


Video Scrabble



Game details

The game is played by two to four players on a square board with grid cells 15ÃÆ'â € "15 (known as" boxes "), each of which holds one tile of letters. In official club games and tournaments, play is between two players or, sometimes, between two teams that each work together on one rack.

The board is marked with a "premium" box, which doubles the number of points given: eight dark colored "triple-word" boxes, 17 pale "two words" boxes, one of which, the central square (H8), is marked with a star or other symbol; 12 dark blue "three letter" boxes, and 24 pale blue "two letter" squares. In 2008, Hasbro changed the premium box color to orange for TW, red for DW, blue for DL, and green for TL. Nevertheless, the original premium square color scheme is still the preferred scheme for the Scrabble board used in tournaments.

In the English set, the game contains 100 tiles, 98 of which are marked with letters and points values ​​ranging from 1 to 10. The number of points of each tile is written based on the frequency of the letter in standard English writing; letters commonly used as vocals are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two empty tiles that are not marked and do not carry a point value. Empty tiles can be used instead of any letter; once placed on the board, however, the choice remains. Other language sets use different distribution of letter sets with different points values.

Tiles are usually made of wood or plastic and measure 19 x 19 millimeters (0.75 inches in 0.75 inches) and 4 mm thick (0.16 inches), making it slightly smaller than the box on the board. Only deluxe edged rosewood tiles vary widths of up to 2 mm (0.08 inches) for different letters. Travel versions of this game often have smaller tiles (eg 13 mm ÃÆ'â € "13 mm (0.51 in ÃÆ'â €" 0.51 in)); sometimes they are magnets to keep them in place. The capital letter is printed black in the center of the tile face and the letter grade is printed in a smaller font in the bottom right corner.

S is one of the most valuable tiles in Scrabble English because it can be added to many words to mempluralkannya (or in the case of most verbs, convert it into a single third person today, as LAUGHS said); Alfred Butts includes only four examples to avoid "too easy" games. Q is considered the most problematic letter, since almost all words with it also contain U; Similar problems occur in other languages ​​such as French, Dutch, Italian, and German. J is also difficult to play because of the low frequency and scarcity of words that are at the end. C and V may be troublesome in the endgame, since no two-letter word exists, save it for CH in accordance with Collins Scrabble Words .

Maps Scrabble



History

In 1938, American architect Alfred Mosher Butts created this game as a variation of a previously worded game he found named Lexiko . Both games have the same set of tile letters, whose distribution and value points Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he calls "Criss-Crosswords," added 15ÃÆ'â € "15 gameboard and crossword puzzle games. He made several sets of his own, but did not manage to sell the game to any major game maker that day.

In 1948, James Brunot, a resident of Newtown, Connecticut - and one of the few owners of the original Criss-Crosswords game - bought the rights to make the game in return for giving the royalty Butts on each unit sold. Although he left most of the games (including the distribution of letters) unchanged, Brunot slightly reorganized the "premium" board boxes and simplified the rules; he also changed the game's name to "Scrabble", a real word which means "scratching in panic". In 1949, Brunot and his family set up at a former school school in Dodgingtown, part of Newtown. They made 2,400 sets that year, but lost money. According to legend, the Scrabble breakout occurred in 1952 when Jack Straus, president of Macy's, played the game on vacation. After returning from vacation, he was surprised to find that his shop did not bring the game. He placed a large order and within a year, "everyone should have it."

In 1952, unable to comply with his own demands, Brunot sold production rights to Selchow and Righter based on Long Island, one of the producers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. In its second year as a Selchow and Righter product, nearly four million sets were sold.

Selchow and Righter bought trademarks for the game in 1972. JW Spears began selling games in Australia and the UK on January 19, 1955. The company is now a Mattel subsidiary. In 1986, Selchow and Righter were sold to Coleco, which was soon after the bankruptcy. Hasbro purchased company assets, including Scrabble and Parcheesi .

In 1984, Scrabble was transformed into a daytime game show on NBC. Scrabble ran from July 1984 to March 1990, with a second run from January to June 1993. The event was hosted by Chuck Woolery. The show tagline's promotional broadcast is, "Everyone dies, not every man actually does Scrabbles." In 2011, a new variety of TV Scrabble, called Scrabble Showdown, was aired on Hub's cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.

Scrabble was inducted into the National Toy Hall of Fame in 2004.

Evolution of the rule

The "box rules" included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999.

The major changes in 1953 are as follows:

  • It has been explained that: The words
    • can be played through one letter already on the board.
    • The player can play parallel words and directly adjacent to the existing word provided all the junction words are valid.
    • the effects of two premium box words should be multiplylatively complicated.
  • The previous penalty was not determined because a person's game was challenged otherwise: tile withdrawal and loss of turn.

The major changes in 1976 are as follows:

  • It's clear that empty tiles beat A when drawing to see who comes first.
  • A player can now get through his turn, not do anything.
  • The lost-turn penalty is added to challenge acceptable playback.
  • If the final score is bound, the player whose score is highest before adjusting for the unplayable tile is the winner; in the tournament play, the tie counts as a half win for both players.

Editorial changes made in 1989 did not affect game play.

The major changes in 1999 were as follows:

  • It has been explained that:
    • tiles can be shifted or replaced until playback has been scored.
    • challenge applies to all words made in a given game.
  • Play all seven tiles officially called "Bingo" in North America and "Bonus" elsewhere.
  • Changes in the wording of rules, can be interpreted as meaning that players can form more than one word in a single line in a single round.

Scrabble Two-Letter Words List
src: pixfeeds.com


Rules

System notation

In a common notation system in tournament games, columns are labeled with the letters "A-O" and rows with numbers "1-15". (On the Scrabble board produced by Mattel and also on the Internet Scrabble Club, the lines are given the letters while the columns are numbered.) A game is usually identified in the format xy WORD score or WORD xy score , where x shows the column or row where the main word of the play extends, y signifies the first two coordinates of the first letter of the word, and WORD is the main word. Although not necessary, additional words shaped by the game are sometimes listed after the main word and the slash. In the case where a single tile game forms words in every direction, one of these words is randomly selected to serve as the main word for the purpose of notation.

When empty tiles are used in the main word, the letters chosen to represent are indicated by lowercase letters, or, in handwritten notation, with boxes around the letters. When making drama notes, previous letters on the board are usually enclosed in parentheses.

The exchange is often annotated by a minus sign followed by tiles exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I and U will usually be denoted as "-IIU."

The images on the right give examples of valid games and how they would normally be annotated using a notation system.

In addition, a number of symbols have been used to show the validity of words in different lexicon:

  • * means an illegal, or fake, word.
  • # means a valid word in the game using a list of English words (CSW12) only.
  • $ means a valid word in the game using a list of words that come from America (TWL2) only.
  • ! means words that are considered offensive, and thus only valid in tournament matches.

Play sequence

Prior to the game, resources, either word lists or dictionaries, were chosen for the purpose of adjudicating any challenge during the game. The letter tile is inserted into the opaque bag or placed face down on a flat surface. Dyed fabric bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both.

Next, players decide the order in which they play. The normal approach is for the player to draw one tile each: The player who picks the letter closest to the start of the first walking alphabet, with the empty tile preceded over the letter 'A'. In most North American tournaments, the rules of the US-based Scrabble North American Players Association (NASPA) determined that the player who has been the first in the least number of previous games in the tournament was the first, and when the rules produced the series, go second most first. If there is still a tie, the tiles are drawn as in the standard rules.

At the beginning of the game, each player pulls seven tiles from his bag and places them on his shelf, hidden from another player (s).

Create a drama

The first word played must be at least two letters, and includes the H8 (center square). After that, every move is done by using one or more tiles to place the word on the board. This word may or may not use one or more tiles already on the board, but must join the existing tile group on the board.

At each turn, players have three options:

  • Skip, lose your turn and do not print anything
  • Swap one or more tiles for the same number of bags, print nothing, option is available only if at least seven tiles remain in the bag
  • Play at least one tile on the board, add values ​​from all words formed to the player's cumulative score

The right game uses one or more of the player tiles to form a continuous letter string that makes the word ("main word" play it) on the board, reading either left to right or from top to bottom. The main word should use the letters of one or more previously played words or else have at least one of the tiles horizontally or vertically adjacent to the already playable word. If any word other than the main word is formed by the game, they are also assessed, and are subject to the same acceptance criteria. See Scoring for more details.

Empty tiles can represent any letter, and score a zero point, regardless of the placement or what letter it represents. Placing it in double-word or triple-word square causes the appropriate premium to be applied to the word (s) in which it is used. Once the empty tiles are placed, keep the special letters for the rest of the game.

After making the game, the player announces the score for the game, then if the game is played with the clock, starting at the opponent's hour. The player can change his game anytime of the day, but is committed to playing when he starts his opponent's hour. The player then pulls the tiles from the bag to fill the shelf to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.

If a player has played and has not drawn a tile, the opponent may choose to challenge any or all of the words formed by the game. The challenged player then has to look up the words in question using a particular word source (such as OTCWL, Authorized Scrabble Game Dictionary , or CSW) and if any of them are found unacceptable, the game is removed from the board, the player returns the newly played tile to his shelf and the turn is canceled. In tournament games, the challenge may be for the entire game or one or more words, and judges (human or computer) are used, so players are not entitled to know which words are invalid. The penalty for not successfully challenging acceptable games varies in play in clubs and tournaments, and is described in more detail below.

End of game

Under North American tournament rules, the game ends well

  1. one player plays every tile on his shelf, and no tiles are left in the bag (apart from the tiles on his opponent's shelf)
  2. at least six consecutive rounds have taken place and one player decides to end the game
  3. one player uses more than 10 minutes overtime. (For several years, the game can not end with a cumulative score of 0-0, but that's no longer the case, and such games have occurred several times in tournaments, the winner is a player with a lower total point value on his shelf.) >

When the game ends, the score of each player is reduced by the number of letters that are not played. Additionally, if a player has used all of his letters (known as "out" or "playing out"), the number of letters other players not played is added to the player's score; in a tournament play, an out performer adds twice that amount, and his opponent is not punished.

Example

Playback can be done in various ways (in the following, it is assumed that the word JACK has been rotated in the previous turn; the letter in parentheses representing the existing tiles on the board):

  • Add one or more letters to an existing word, e.g. (JACK) S, HI (JACK), HI (JACK) ING.
  • "Connect" the word and play perpendicular to that word, e.g. play IONIZES with S hooked (JACK) to create (JACK) S.
  • Play perpendicular to a word, e.g. YEU (K) Y through K in JACK.
  • Playing parallel to a word (s) forming a few short words, e.g. CON is played under (JACK) simultaneously forming (J) O and (A) N.

Each combination of these is allowed in the game, provided all letters are placed on the board in a game are located on a row or column and are connected to the main word, and each run of tiles on two or more consecutive boxes along the row or column is a valid word.

Whether on the first corner or on the next turn, words can be read from left to right or from top to bottom. Diagonal shows are not allowed.

Scoring

Scores for each game are determined this way:

  • Each new word formed in a drama is scored separately, and then the score is added. The value of each tile is shown on the tile, and the empty tile is zero points.
  • The main word (defined as a word containing every letter that is played) is scored. The font values ​​of the tiles are added, and the tiles are placed on DLS and TLS doubled and tripled the value, respectively. The tile is placed in double DWS or TWS squared or triple the value of the word (s) that includes the tile. In particular, the central square (H8) is considered as DWS, and the first playback is multiplied in value.
  • If any word "hook" is playing (eg playing ANEROID while "hooking" A to BETTING to create ABETTING), scores for each word are added separately. This is common in "parallel" games that make up to eight words in a round.
  • The premium box only applies if newly placed tiles are covering them. Every subsequent drama does not count the premium box.
  • If the player creates a game where the main word includes two DWS boxes, the value of the word is duplicated, then doubled (ie 4ÃÆ'â € "the word value). Similarly, if the main word includes two TWS boxes, the word value is tripled, then retripled (9ÃÆ'â € "the word value). The drama is often referred to as "double-double" and "triple-triples" respectively. Theoretically possible to achieve a game that includes three TWS boxes (score 27 Ã-words), although this is highly unlikely without constructive setup and collaboration. Plays that include DWS and TWS simultaneously (6ÃÆ'â € "word value, or 18ÃÆ'â €" if DWS and TWS two boxes are covered) are only possible if the player skips the center star on the first corner, and the playback is unmatched (this applies under American tournament rules North).
  • Finally, if seven tiles have been placed on the board in a single turn, known as "bingo" in North America and as "bonuses" elsewhere, after all the formed words have been printed, 50 bonus points are added.

When the letters to be taken have run out, the last game can often determine the winner. This is especially true in close-range games with more than two players.

A goalless turn can happen when a player passes by, swapping tiles, or losing a challenge. The latter rules differ slightly in international tournaments. The goalless turn can also theoretically occur if the game consists only of empty tiles, but this is highly unlikely in the actual game.

Example

Suppose Player 1 plays QUANT 8D, with Q on DLS and T on the central star. The score for this game is (2 ÃÆ'â € "10 1 1 1 1) ÃÆ'â €" 2 = 48 (following the operation sequence).

Player 2 extends the game to ALI (QUANT) 8A with A on TWS at 8A. The score for this game is (1 1 1 10 1 1 1 1) ÃÆ'â € "3 = 51. Note that Q is not duplicated for this game.

Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID is (2 ÃÆ'â € "1 1 2 ÃÆ'â €" 2 1 1 1 2 ÃÆ'â € "2) = 14. In addition, Player 1 establishes NO and TI, which gets a score of 1 2 ÃÆ' - 1 = 3 and 1 1 = 2 points each. Therefore, the sum of all the values ​​of the words formed is 14 3 2 = 19. However, this is a seven-letter game, so 50 points added, resulting in a total score of 69. Players 1 now have 117-51 leads.

The player with the highest final score wins the match. In the case of a tie, the player with the highest score before adjusting for the unplayable tiles wins the match. In tournament play, a tie is counted as 1/2 victory for both players.

Acceptable word

Acceptable words are the main entry in selected dictionaries, and all forms of their inflection. Hyphenated words, capital letters (such as proper nouns), or apostrophized are not allowed, unless they also appear as acceptable entries; JACK is the proper noun, but the word JACK is acceptable because it has other uses as a common noun (automotive, vexilologis, etc.) and an acceptable verb. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL , RADAR , LASER , and SCUBA ) not allowed. Spelling variations, slang or offensive terms, ancient or ancient terms, and specific jargon words are permitted if they meet all other criteria to be accepted; although ancient spelling (eg NEEDE for NEED ) is generally not allowed. Foreign words are not allowed in English Scrabble unless they have been inserted into English - for example, the words PATISSERIE, KILIM, and QI. The vulgar and offensive words are generally excluded from OSPD4, but are allowed in club and tournament games.

Appropriate nouns and other exceptions to ordinary rules are permitted in some limited contexts in the Scrabble Trickster spin-off game . The recognized computer program name is allowed as an acceptable noun (For example, WinZIP).

There are two lists of popular competition words used in different parts of the world: TWL and SOWPODS (also referred to as "Collins" or "CSW"). Memorizing two-letter words is considered an important skill in this game.

OWL2 and OSPD5

The Official Official and Word List Club, Second Edition (OWL2) is officially used in American, Canadian, Israeli and Thai clubs and tournaments played on March 1, 2006 (or, for school use, the bowdlerized Official Scrabble Players Dictionary, Fifth Edition (OSPD5)). The North American Competition uses Long Words List for longer words.

The OWL2 and OSPD5 are compiled using four (originally five) college level dictionaries, including Merriam-Webster (10th and 11th editions, respectively). If a word appears, at least historically, in one of the dictionaries, it will be included in OWL2 and OSPD5. If the word only has an offensive meaning, it is only included in OWL2. The main difference between OSPD5 and OWL2 is that OSPD5 is marketed for "home and school" use, with omitted words that the source diction is considered offensive, making the Official Scrabble Game Script less suitable for official Scrabble play. OSPD5, released in 2014, is available in bookstores, while OWL2 is only available via NASPA).

The words Collins Scrabble

In all other English-speaking countries, the list of competition words is Collins Scrabble Words 2015 edition, known as CSW15 . This lexicon version before 2007 is known as SOWPODS. Lexicon includes all allowed words of 2 to 15 letters long. This list contains all the words OWL2 plus words sourced from the Chambers and Collins English dictionaries. This book is used to prosecute at the Scrabble World Championships and all other major international competitions outside of North America.

The tournament is also occasionally played for CSW in North America, especially since 2010. NASPA officially reviews the CSW tournament with the OWL tournament, using a separate ranking system.

Challenges

The penalty for a game that was successfully challenged was almost universal: the player who broke the remove the tiles played and lost his turn. (However, in some online games, an option known as "void" can be used, where unacceptable words are automatically rejected by the program.) The player is then asked to create another game, without penalty applied.

Penalties for unsuccessful challenges (where all words are formed by the game are considered legitimate) vary, including:

  • "Double Challenges", in which players who fail to challenge must lose their next turn. This penalty governs the North American OWL tournament (NASPA-sanctions) tournament, and is a standard for North American, Israeli, and Thai clubs. Since losing a turn is generally the greatest risk to an unsuccessful challenge, it gives the player the greatest incentive to "bully", or play a "fake" - a plausible word that they know or suspect is unacceptable, wishing or his opponent will not call him. Or a player can put a seemingly fake legal word in the hope that another player will mis-mark it and lose his turn.
  • "Single Challenge"/"Free Challenge", where no penalties apply to players who fail the challenge. These are the default rules in Ireland and the UK, as well as for many tournaments in Australia, although these countries sometimes sanction sanctions using other challenge rules.
  • Modified "Single Challenge", in which a failed challenge does not result in a loss of a challenging player's turn, but is punished with the loss of a set number of points. The most common penalty is five points. This rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as the contemporary Scrabble World Championships (since 2001) and North America (NASPA-approved ) the Collins tournament, and a very prestigious Australian tournament. Some countries and tournaments (including Sweden) used a 10-point penalty instead. In most game situations, this penalty is much lower than the "double challenge" rule. As a result, such tournaments encourage greater willingness to challenge and lower will to play dubious words.

Under NASPA tournament rules, players may ask to "hold" opposing games to consider whether to challenge them, provided the opponent has not pulled a replacement tile. If player A holds, player A's clock is still running, and player B should not draw a temporary replacement tile for up to 15 seconds after freezing is announced (which tiles should remain separate). There is no time limit on how long A player can hold the game. If player A manages to challenge after player B pulls out a temporary replacement tile, player B must show the tiles drawn before returning them to the bag.

Sexy Scrabble
src: theromantic.com


Clubs and tournaments play

Tens of thousands of Scrabble play/play clubs and tournaments around the world. All tournaments (and most clubs) games are played with game hours and timed controls. Although casual games are often played with infinite time, this is problematic in competitive games among players whose game numbers are enormous. Almost all tournament games involve only two players; usually, each has 25 minutes to make all the plays. For every minute where the player goes beyond time control, a 10-point penalty is assessed. The number of minutes is rounded, so, for example, if a player goes beyond time control by two minutes and five seconds, the penalty is 30 points. Also, most players use molded plastic tiles, not carved like the original wood tiles, eliminating the potential for cheating players to "braille" (feel for a particular tile, especially empty, inside the bag).

Players are allowed "tracking sheet", pre-printed with letters in the initial pool, from which tiles can be strikethroughed. The tile plates are an important aid to the strategy, especially during the endgame, when no tiles are retractable and each player can pinpoint exactly what is on the opponent's shelf.

Important and regular tournaments are held include:

  1. Scrabble World Championships : held in odd years until 2013, when it was announced by Mattel that it would be called Champions Scrabble Tournament and be held annually at the following years.
  2. North American Scrabble Championships : open events attract several hundred players, held around July/August every year or two in the United States.
  3. National Scrabble Championship from the United Kingdom, held annually.
  4. King Crossword King's Cup game : the biggest tournament in the world. Held annually in Thailand around the end of June or early July.
  5. The UK Open : the biggest Scrabble tournament in Europe, held annually in Coventry, England since 2008.

Other important tournaments include:

  1. World Youth Scrabble Championship : entry based on state qualification, limited to under 18 years old. Held every year since 2006.
  2. School Scrabble Championships : entry is open for North American school students. Held annually since 2003.
  3. Canadian Scrabble Championship : entry with invitation only for the top 50 Canadian players. Held every two to three years.
  4. Singapore Open Scrabble Championships : The Singapore international championships are held every year since 1997.

North American clubs usually meet one day a week for three or four hours and some charge a small entrance fee to cover their expenses and rewards. The club also usually holds at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine matches are played every day.

There are also clubs in the UK and many other countries. There are a number of internationally recognized SOWPODS tournaments.

During off-hours in the tournament, many players socialize by playing Scrabble, Clabbers, Anagram, Boggle, Words with Friends, Scramble with Friends games and other games.

Photos: Scrabble, - ANATOMY LABELLED
src: humananatomylibrary.co


Computer player

Maven is a computer opponent for the game, made by Brian Sheppard. The official Scrabble computer game in North America uses the Maven version as an artificial intelligence and is published by Atari. Outside North America, computer games Scrabble is officially published by Ubisoft. Quackle is an open source alternative to Maven with comparable strength, created by a five-man team led by Jason Katz-Brown.

scrabble - Fresh Design Studio
src: www.freshdesignstudio.com


Game version of computer console and video

Several versions of computer games and video Scrabble have been released for various platforms, including PC, Mac, Amiga, Commodore 64, Sinclair ZX Spectrum, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, PlayStation 2, PlayStation Portable, iPod, iPad, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle, and cell phones.

The Nintendo DS version of Scrabble 2007 Edition made headlines when parents became angry over AI games using potentially offensive language during game play.

Never forget a letter value with this Scrabble-themed keyboard ...
src: cdn.vox-cdn.com


Web version

A number of websites offer the possibility to play Scrabble online against other users, such as Internet Scrabble Club and www.pogo.com from Electronic Arts.

Facebook initially offered Scrabble variations called Scrabulous as third-party app add-ons. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against the Scrabulous creator. Four days later, Scrabulous was disabled for users in North America, eventually reappearing as "Lexulous" in September 2008, with changes made to distinguish it from Scrabble. On December 20, Hasbro has withdrawn his lawsuit.

Mattel launched its official online version of Scrabble Scrabble by Mattel , on Facebook at the end of March 2008. The app was developed by Gamehouse, a division of RealNetworks licensed by Mattel. However, since Hasbro controls copyright for North America with copyright for other parts of the world that belong to Mattel, the Gamehouse Facebook application is only available to players outside the United States and Canada. Meanwhile, a version developed by Electronic Arts for Hasbro is available worldwide.

When Gamehouse stopped supporting their app, Mattel replaced it with Electronic Arts version in May 2013. This decision was met with criticism from its user base. The Hasbro version continues to be available worldwide but now uses IP search to showcase the Hasbro brand to North American players and Mattel brands to the world. Electronic Arts has also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform.

As well as the facility to play occasional games online, there are many options to play in the league. The biggest is the Facebook Scrabble League.

Chocolate Scrabble How To Cook That Ann Reardon Valentines Gift ...
src: i.ytimg.com


TV game show version

In 1987, board games were released by Selchow & amp; Righter, based on a game show hosted by Chuck Woolery, which aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as an "Official House Version" of a gaming show (or officially a "Scrabble TV Home Game"), game play has more in common with the game than it does on traditional Scrabble games, even though it uses boards traditional game Scrabble in the game.

On September 17, 2011, a new game event based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin "Credible" Willman as the host. Each week, the team plays various activities based on board games to win great prizes including trips to anywhere from around the world.

Super-Sized Wall-Mounted Scrabble Board | Make:
src: i1.wp.com


Super Scrabble

The new licensed product, Super Scrabble , was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with a deluxe version (with turntable and lock-in grid) released in February 2007. A Products licensed Mattel for other parts of the world released by Tinderbox Games in 2006. This set consists of 200 tiles in a slightly modified distribution to the standard set and boards 21-21.

Backyard Scrabble - Sunset Magazine
src: img.sunset02.com


Recordings

The following notes were achieved during competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams, Jr. (revised edition, Handbook, 2001) and Scrabble FAQ. Where available, separate records are listed based on different official word lists:

  1. OSPD or OTCWL, the list of North Americans is also used in Thailand and Israel;
  2. OSW, formerly an official list in the UK;
  3. SOWPODS, OSPD OSW combined now used in most of the world, known today as Collins Scrabble Words . Until now, new editions or revisions of this list have not been considered substantial enough to ensure the storage of separate records.
  • Match High (OSPD) - 830 by Michael Cresta (Mass.), at the Lexington Club (Mass.), October 12, 2006. Cresta defeated Wayne Yorra 830- 490.
  • High match (OSPD) in a tournament match - 803 by Joel Sherman (N.Y.), in a tournament in Stamford, Conn., December 9, 2011. Sherman beat Bradley Robbins 803-285. Sherman played seven bingo in that game and stuck to Robbins with Q.
  • High game (OSW) - 793 by Peter Preston (England), 1999.
  • Higher Games (SOWPODS) - Toh Weibin set an 850 record score on the Northern Ireland Championship on 21 January 2012. The 591 points winning margin is also believed to be a record.
  • High combined value (OSPD) - 1320 (830-490) by Michael Cresta and Wayne Yorra, at Lexington, Mass., club, 2006.
  • High combined score (OSPD) in tournament matches - 1134 (582-552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of Open Dallas 2008. (Scores the missing Rau 552 includes three unfounded fake words.)
  • High combined score (OSPD) in tournament matches without false words played - 1127 (725-402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009.
  • High combined value (SOWPODS) - 1210 (721-489) by Edward Okulicz (Australia and Michael McKenna (Australia), at Janboree 2013 in NSW.
  • Highest loss score (OSPD) - 552 by Stefan Rau (Conn.) to Keith Smith (Tex.) 582, Round 12 of Open Dallas 2008.
  • the highest tie game (OSPD) - 502-502 by John Chew and Zev Kaufman, at the Toronto Club tournament in 1997.
  • Highest tie game (SOWPODS) - 532-532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the Youth Scrabble Youth Championship 2012.
  • Highest Opening Movement Score (OSPD) - MuZJIKS (with blank for U) 126 by Jesse Inman (SC) at National Scrabble Championship, 2008. The highest legal score in the first turn is MUZJIKS 128, using U actual instead of empty. (Note: Potential Opening Opportunities with MUZJIKS without Empty is 9 in 432,325,411 which is 1 in               48         ,        036         ,         156.              Â   Â 7            Ã,¯       Â                    {\ displaystyle 48,036,156. {\ overline {7}}}   )
  • Highest opening action scores (SOWPODS) BEZIQUE 124 by Sam Kantimathi (1993), Joan Rosenthal and Sally Martin.
  • Highest single game (OSPD) - QUIXOTRY 365 by Michael Cresta (Mass.), 2006.
  • The highest single play (SOWPODS) - CAZIQUES 392 by Karl Khoshnaw.
  • Highest average score, multi-day tournament (OSPD) - 503 by James Leong (Sask.) more than 12 rounds in Brandon, Man., 2015. 484 by Doug Brockmeier (Calif.) 12 rounds in Elmhurst, Ill., 2011. 471 by Chris Cree (Tex.) Over 18 rounds at Bayou Bash in Houston, Tex., 2007.
  • Highest average score, multi-day tournament (SOWPODS) - 499.94 by Nigel Richards (MY) over 16 rounds at Lim Boon Heng Cup 7, Singapore, 2009.

Two other notes are believed to have been achieved under the British format known as the "high score rule", in which the player's tournament results are determined solely by the player's own score, and not by the difference between the player's score and his opponents.. Playing in this system "encourages elaborate arrangements often independently mined by two players", and is significantly different from the standard game in which defensive considerations play a major role. While the "high score" rule has resulted in a very high record, it is currently not preferred.

  • A high score of 1,049 by Phil Appleby from Lymington, Hampshire, UK, on ​​June 25, 1989 at Wormley, Hertfordshire, England. his opponent scored just 253 points, giving Appleby a margin of 796 points.
  • The highest one-round score of 392, by Dr. Saladin Karl Khoshnaw in Manchester, England, in April 1982. The word used is CAZIQUES , which means "indigenous West Indian chief".

Hypothetical scores in games and games are possible but legal but highly unlikely to be much higher, especially through the use of words that include three boxes of three-word scores. The highest reported scores for one game are 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone. When just adding the word sequencing to this official list, one can theoretically print points 2015 (OSPD) and 2044 (SOWPODS) in a single motion. The highest combined value reported for the theoretical game based on SOWPODS is 4046 points. Other recordings are available for viewing on " Total Scrabble " (PDF) . Ã, , an unofficial notebook covering the above as a source and expanding on other topics.

In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm's College, Birkenhead, Merseyside, sets a new duration record. Longer records were never recorded by the Guinness Book of Records, because the publisher decided that the duration records of this trait became too dangerous, and stopped accepting them.

The Scrabble for Africa, by James Thompson - The Unz Review
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National version

The game version has been released in several other languages.

The game was called Alfapet when it was introduced in Sweden in 1954. However, since the mid-1990s, this game is also known as Scrabble in Sweden. Alfapet is now another crossword puzzle game, created by the owner of the name Alfapet. The Russian version is called Erudit . Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.

For languages ​​with digraphs counted as single letters, such as Welsh and Hungarian, this game has separate tiles for the digraph.

The Irish version of Scrabble was published by GlÃÆ'³r na nGael in 2010. The previous year the same organization had published a Junior version of the game and two years later republish Junior Scrabble using a two-sided board (and two skill levels).

Amazon.com: German Scrabble: Toys & Games
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Variations

There are many variations of the game. Although these games are similar to the original Scrabble game, this game includes a small variation. For example, Literati pulls a random tile instead of providing a limited number of tiles for the game, providing different point levels for each letter and having a slightly different board layout while Lexulous gives eight letters to each player instead of the usual seven. Words with Friends use different board layouts and different letter values ​​and so are Words of Wisdom.

Scrabble Duplicate is a popular variant in French-speaking countries. Each player has the same letter on the same board and players must submit a paper slip at the end of the specified time (usually 3 minutes) with the highest score they find. This is the format used for the French World Scrabble Championship but is also used in Romanian and Dutch. There is no limit to the number of players who can be involved in one game, and in Vichy in 1998 there were 1485 players, a record for the French Scrabble tournament.

Scarabeo is a much more popular variant in Italy than the original game. It features 17 Ã- 17 cell grids and strange rules.

In one variation of Scrabble , the blank actually scores points according to the empty letters used to represent. For example, if someone plays an empty to represent "Z", it will get ten; empty to represent V or H will get four; a blank to represent D gets 2 and is empty to represent T, N, L, S or R or one of the vowels will get it.

Popular among Scrabble tournament players is Clabbers . In Clabbers, any movement consisting of allowed word anagrams is allowed. For example, because ETAERIO is allowed in regular Scrabble, so EEAIORT will be allowed in Clabbers.

The junior version, called Junior Scrabble , has been marketed. It has a slightly different frequency distribution from mail tiles to standard Scrabble games.

Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It !, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot as well as Golden Words.

There are also variations by numbers, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko.

Scrabble - A Loser Stock Photo: 69573204 - Alamy
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Gameboard Format

This game has been released in various gameboard formats that appeal to different user groups. Original boards including wooden tiles and many "luxury" sets are still being done.

Tile Lock Scrabble and Tile Lock Super Scrabble Editions

Both games were made with Winning Moves and featured smaller plastic tiles held on board with small plastic writing. The standard version features the same 100 tiles as usual Scrabble . The Super Scrabble Tile Lock has the same 200 tiles as Super Scrabble.

Travel edition

Editions are available for travelers who may want to play on conveyance vehicles such as trains or planes, or who might want to pause the game in progress and resume it later. Many versions thus include methods for keeping letters from moving, such as pegboards, hidden tile holders and magnetic tiles. Player trays are also designed with fast-holders. Such boards are also usually designed to be re-oriented by each player to place the board upright during the game, as well as folded and stored with the game in progress.

  • Production and Marketing Companies, 1954 - metal hinged boxes, Bakelite tiles lined with round magnets, chrome tile racks, silver plastic bags, and cardboard boxes covered with decorative paper. The box, when opened flat, measures 8½? ÃÆ'â € "7Ã,¾? (21.6 ÃÆ'â € "19.7 cm) and sized tiles ½ ½? ÃÆ'â € "Ã,½? (12.7 ÃÆ'â € "12.7 mm) respectively.
  • Spear Games, 1980s - box edition with pegboard, plastic tile with small feet to fit on the pegboard. The shelf is clear plastic, allowing some sorting while holding the tile is quite fitting. The set is equipped with a plastic drawstring bag for drawing tiles and cardboard boxes. It is possible to save the game in progress by returning the board to the box. There is a risk of mixed and annoyed player trays, and the lid of the box, which is held friction, becomes distracted.
  • Selchow & amp; Righter, 1980s - pocket edition with plastic "magnet" board and tiles. The tile rack is also plastic with an asymmetrical shape to provide a handle. All elements fit in plastic envelopes for traveling and to allow for pauses in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not very clean. The game format is very small, allowing Scrabble games for backpacker and others worry about weight and size.
  • Hasbro Games, 2001 - hinged plastic board with clear tile-shaped bumps to hold tiles in the game. Blackboard board, zipper folio so board and tiles can be folded for travel, even with in game games. The back side of the board contains the numbered mounts for the rack, the tile handle is facing down, allowing safe and secret tile storage when the game is paused. Some versions have a tiled rack with individual tile slots, so it does not allow easy sorting of tiles on the shelf. The board, when opened, measures 24.5 ÃÆ'â € "21.0 cm, and the tile is 12.3 ÃÆ'â €" 12.3 ÃÆ'â € "6.7 mm.

Deluxe Edition

At the other end, some "luxury" editions offer superior materials and features. This includes editions of rotating turntables so players can always face boards with upright letters and elevated boxes that hold tiles in place. More serious players often like custom Scrabble boards, often made of acrylic or hardwood, which have superior rotation mechanisms and personalized graphics.

Large print edition

An edition has been released (related to RNIB) with larger boards and letters for players with visual impairments. Colors on the board are more contrast and the font size increases from 16 to 24 points. Tiles are 48 points thick.

Scrabble | Word Games | Board Games | Scrabble Online
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Working detailing Scrabble tournaments

Introductory tournament Scrabble and its players can be found in the book Word Freak by Stefan Fatsis. In the process of writing, Fatsis himself evolved into a highly ranked tournament player.

The Scrabble Player's Handbook , edited by Stewart Holden and written by an international group of tournament players, provides the information that serious players need to advance to a successful tournament game.

There are many documentaries made about the game, including:

  • The Words of Words (2004) by Eric Chaikin and Julian Petrillo, on "tiles and miseries on the Scrabble game circuit".
  • Scrabylon (2003), by Scott Petersen, who "gives a close look at why people are so obsessed with the seemingly docile game". WorldCat ID 148038206.
  • Slingers by Eric Siblin and Stefan Vanderland (produced for CBC, 2002), which follows four Canadian experts at the 2001 World Championships in Las Vegas.

Scrabble tiles spelling the word
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In popular culture

  • In Boys & Girls Together episode "Boys & Girls Together," Ed Norton (played by Art Carney) talks about playing Scrabble with a professor at NYU.
  • Scrabble is displayed in several episodes of Two and Half Men , including "Off of Waits Down" and "Phase One, Finish."
  • This game is featured in Foul Play where two elderly women play it.
  • This game is featured in Bart's Genius The Simpsons episode where Bart plays a fake word "Kwyjibo" during a game with the family. When confronted by Homer, Bart gives the definition of "a great North American ape, [silly], and bald without a chin."
  • In the next novel and movie and TV show The Handmaid's Tale , Scrabble is played between Offred and his Commander during their secret meetings in his office.
  • In the magazine MAD in the 1970s a fictitious Scrabble magazine was presented (it was just a cover of the sci-fi magazine "Scrabble Illustrated"). It featured the story of "Real Life" including "My Wife scored Xeroxed on triple - so I shot him" and "The Polish champion beat me when he said" Kat ""

How to Master SCRABBLE & Win Every Game « SCRABBLE :: WonderHowTo
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See also

  • Anamonic
  • Blanagram
  • RSVP (board game)
  • Closures
  • Wordscraper
  • Words with Friends
  • Scrabble in Hong Kong
  • Countdown (game show)

Scrabble Board Stock Photos & Scrabble Board Stock Images - Alamy
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References




External links

  • Mattel's Site
  • Hasbro Website Scrabble
  • North American Scrabble Players' Association (NASPA) (Sanctions Club and Tournament game in North America)
  • National Scrabble Association (NSA) (oversees School and Casual play in North America)
  • The British Scrabble Players Association
  • Scrabble Australia
  • The English-Language Scrabble Players Association (WESPA)
  • Scrabble (Multi-Language) Word Database
  • AS. Patent 2,752,158 - " Game equipment " - This patent is used to protect the edge of the jagged bonus box, which is added so that one does not need to lift the previously placed tiles to view the bonus. It's out of date a few decades ago.
  • Scrabble as a tool for language preservation in Tuvan. An article that tells about how Scrabble has been adapted to other languages. It tells how it was prepared for the Tuvan language, giving instructions on how to customize it.
  • . The GCG specification describes the computer file format for recording and creating game Scrabble annotations.
  • LIFE Magazine article (December 14, 1953)

Source of the article : Wikipedia

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